Fume-shrooms and Gloom-shrooms are very good against these zombies because their fumes will damage the lead dancer as well as the shielding Backup Dancers. However, if its health is full, it will be able to win against a solo Backup Dancer, as its health is greater than the Backup Dancer's one. If the Dancing Zombie took damage and it's hypnotized by placing the Hypno-shroom between it and the front Backup Dancer, it will get to the left, encounter very quickly its back Backup Dancer and fight it, and will usually die without summoning any hypnotized Backup Dancer, being killed by the other Backup Dancer. Most of the time, the Backup Dancer from the back is the dancer from the group which actually takes the least damage, because of the two zombies in front of it (the front Backup Dancer and the Dancing Zombie itself). Though, if that strategy is used, the Dancing Zombie has to have its health full, because if it lost a part of its health, it could be instantly killed by the Backup Dancer from its back, assuming that this one is not damaged. Also, the Dancing Zombie is one of the more deadly candidates for a Hypno-shroom, as although any already summoned Backup Dancers will not be hypnotized, it will summon new hypnotized Backup Dancers. To easily deal with them, simply place an instant kill (like a Squash, Doom-shroom, or Cherry Bomb) near the lead dancer. The Backup Dancers have low health and can be handled by a competent lawn defense, so you should not concentrate on attacking them. Co-op Mode: all levels except Co-op Day, Co-op Bowling, Co-op Hard Roof and Co-op Zomboss.Survival Mode: all levels (except Roof).Puzzle Mode: Third Vase, ZomBoogie, I, Zombie Endless, Last Stand: Night.Mini-games: Wall-nut Bowling 2, Zombie Trap.The Disco Zombie absorbs 500 damage per shot and his appearance changes upon absorbing 250 damage per shot before dying at 500 damage per shot. If any of his Backup Dancers die, the Dancing Zombie will summon replacements. If one of them has to stop or is slowed down through freezing, the others will stop or slow down as well. The Dancing Zombie and his Backup Dancers dance at the same speed and will not break formation. Then, he starts dancing across the lawn moving close to the Player's House. He then turns around and summons four Backup Dancers in the squares above, below, in front of, and behind him. It is accompanied by his own jingle tune and also a color-changing spotlight appears out of the sky, following the Dancing Zombie. The Dancing Zombie enters the lawn dancing backward. Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.